; Piranha
;
$Name:                                 Piranha X
+Title:                                XSTR("GTM-10 Piranha X", 3365)
+Description:
XSTR(
"Standard Issue
Area Effect
Fighter Suppresion Weapon", 3366)
$end_multi_text
+Tech Title:				   XSTR("GTM-10 Piranha X", 3367)
+Tech Anim:					   Tech_Piranha
+Tech Description:
XSTR(
"A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.", 3368)
$end_multi_text
$Model File:									piranha.pof
$Mass:                                 20.0
$Velocity:                             150.0
$Fire Wait:                            5.0
$Damage:                               150													;; damage applied when within inner radius
$Blast Force:									2000.0	
$Inner Radius:									80.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:									160.0													;; max radius for attenuated damage 
$Shockwave Speed:								90.0													;; velocity of shockwave.  0 for none.
$Armor Factor:									1.5
$Shield Factor:								1.0
$Subsystem Factor:							1.0
$Lifetime:                             6.0
$Energy Consumed:								0.0
$Cargo Size:									12.0
$Homing:                               NO
$LaunchSnd:                            93
$ImpactSnd:                            101													;;      shockwave impact sound
$FlyBySnd:                             -1
$Rearm Rate:									0.1
$Flags:                                ( "player allowed" 
													"Spawn Cluster Baby,30"							;; Create 30 "Cluster Baby" children on detonation													
													"Remote Detonate" )								;; Remote Detonate = another fire press detonates

$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	;; The following indented fields are only required when $Trail is YES
	+Start Width:								0.25													;; Width of trail nearest missile
	+End Width:									0.75													;; Width of trail before it "evaporates"
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									1.5													;; how many seconds before trail disappears
	+Bitmap:										MissileTrail04										;; Bitmap used to draw trail
$Icon:                                 iconPiranha
$Anim:                                 Piranha
$Impact Explosion:							ExpMissileHit1
$Impact Explosion Radius:					20.0
